Alien MOBA
A small university group project implementing basic aspects of a single-lane MOBA.

University Group Project
This project was implemented as part of the lecture "Introduction to Game Programming" of the Chair for Human-Centered Artificial Intelligence at the University of Augsburg. The participating students were split into small teams and were supposed to put the gained knowledge from the lecture to the test by creating a simple mini-game of their choice. Our team decided on implementing the basic functionality of a MOBA style game with a single-lane.
We created a small single-lane map with turrets, cores (or nexus) and creeps. The hero (player) is equipped with four different spells of which the fourth spell (ultimate) unlocks once the player reaches level five.
We were required to focus on a core aspect of our game (e.g. models, sound setting, game-play, procedural level design etc. ). We decided to focus on smooth gameplay and user experience which was realized through our own coding. Therefore, most of the assets were taken from external sources and not created by us. Special thanks to @quaternius for making his amazing assets accesible to everyone.
Our team consisted of two people only – a group size of three was originally intended for all groups. The project was due within 4 weeks.